Battlestar Galactica Deadlock Hub — Fleet Strategy Guides

Battlestar Galactica Deadlock hub — fleet tactics, campaign walkthroughs, DLC guides and Colonial Fleet strategy from Ricardo's Gaming.

◈ FLEET COMMAND ◈

Battlestar Galactica Deadlock Hub

Fleet strategy guides, beginner tactics and ship management for Battlestar Galactica Deadlock — the Colonial fleet needs you.

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Battlestar Galactica Deadlock is the official strategy game set in the BSG universe. Command the Colonial Fleet in tactical turn-based combat against the Cylons, build your fleet, and relive the tension of the series through original story campaigns.

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Battlestar Galactica Deadlock: Beginner Guide to Fleet Command · 25 May 2026

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What Is Battlestar Galactica Deadlock?

Battlestar Galactica Deadlock is a turn-based fleet tactics game from Black Lab Games, published by Slitherine. It’s set during the First Cylon War, decades before the events of the reimagined TV series, when the Twelve Colonies were fighting for survival against their own creations. You don’t fly a Viper. You command the fleet: positioning battlestars, launching squadrons, timing missile strikes and deciding which ships you can afford to lose.

This hub collects the Battlestar Galactica Deadlock guides and videos on Ricardo’s Gaming, plus an overview of how the game works if you’re new to it. If you’re just starting out, read the BSG Deadlock beginner guide to fleet command first.

How Combat Works

Deadlock plays out in full 3D space, and that’s the first thing that catches new players out. Ships move above and below each other as well as left and right, so altitude is a real tactical tool. You can dodge a broadside by diving under an enemy, or line up your guns on a ship that’s left its belly exposed.

Each turn has two phases. In the planning phase you give every ship its orders: where to move, how to face, which targets to fire on and what to launch. Then both sides’ orders play out at the same time. Because you can’t react mid-turn, you’re always trying to predict where the enemy will be, not where they are now. That simultaneous resolution is what gives the game its tension. A good plan feels great when it lands, and a bad one can cost you a capital ship in seconds.

The Core Tools of a Fleet

  • Kinetic batteries. Your main guns. They do steady damage at range and are the backbone of any engagement.
  • Flak. Your defence against missiles and enemy fighters. Flak screens protect the ships behind them, so where you place your flak ships matters as much as where you place your heavy hitters.
  • Missiles. Slower, but they can hit hard, and they become a big threat once you add nuclear options. They can be intercepted, so timing and saturation matter.
  • Squadrons. Vipers, Raptors and Cylon Raiders launched from carriers. Fighters screen and intercept, and bombers go after capital ships.
  • Electronic warfare. Hacking and countermeasures are part of the fight, which fits the setting. The Cylons are machines, after all.

The Campaign

The campaign is a war across the Colonial systems. Between battles you manage resources, build and refit ships, promote experienced crews and decide where to send your fleets. Systems that feel neglected can lose faith in the Colonial fleet, so the strategic layer is a constant balancing act between fighting where the Cylons are and protecting the people you’re meant to defend.

Losses carry over. A veteran battlestar that goes down takes its experience with it, and that loss can sting for the rest of the campaign. It pushes you to play carefully, to pull damaged ships back, and to treat each battle as part of a longer war rather than a one-off fight.

Beginner Tips

  • Use the third dimension. Change altitude to avoid broadsides and to set up firing angles the enemy didn’t plan for.
  • Keep flak between threats and your capital ships. Missile swarms and bomber waves will tear apart an unscreened fleet.
  • Focus fire. Spreading damage across several targets means none of them go down. Kill one ship at a time.
  • Think a turn ahead. Orders resolve simultaneously, so plan for where the enemy is heading, not where they’re sitting.
  • Retreat damaged ships. Saving a veteran crew is often worth more than squeezing out one more volley.
  • Don’t neglect squadrons. Fighters protect your fleet and bombers punish slow targets. A fleet without air cover is easy prey.

Colonials vs Cylons

The two sides play differently. The Colonial fleet relies on tough, heavily armoured ships, solid kinetic firepower and Vipers launched from battlestars. The Cylons lean on numbers and swarms of Raiders, and they’ll punish a Colonial fleet that bunches up or leaves gaps in its flak cover. Learning how each side wants to fight is half the battle. Once you understand what the enemy is trying to do, you can deny it.

Fleet composition matters more than any single ship. A fleet of only heavy hitters struggles against missiles and fighters, and a fleet of only escorts can’t finish off a capital ship. The strongest fleets mix roles: something to soak damage, something to screen, and something to deliver the killing blow.

Expansions and DLC

Deadlock was supported with a long run of expansions after launch. These added new campaigns, new ships for both sides and new mechanics. Packs such as Sin and Sacrifice, Resurrection, The Broken Alliance and Modern Ships widened the roster, and the Armistice expansion takes the story towards the end of the war. If you enjoy the base game, the expansions add plenty of extra hours and more ways to build a fleet.

Multiplayer and Skirmish

Outside the campaign you can build fleets to a points budget and fight skirmishes against the AI or other players. Skirmish is the best place to learn how each ship handles without risking your campaign fleet, and multiplayer is where you find out how well your plans hold up against a human opponent who’s also trying to predict your moves.

Who Is Deadlock For?

If you like slower, thinking games where one good decision can swing a whole battle, Deadlock is a great fit. It’s also one of the better licensed games around for fans of the show, with ships, sound and atmosphere that feel right for the setting. If you play Elite Dangerous and want to command a fleet instead of a single ship, it scratches a very different itch.

Guides and Videos on Ricardo’s Gaming

Want more space? The Elite Dangerous hub covers ship builds, combat and exploration, and the Subnautica hub takes you underwater instead.

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